日韩午夜精品视频,欧美私密网站,国产一区二区三区四区,国产主播一区二区三区四区

--- SEARCH ---
WEATHER
CHINA
INTERNATIONAL
BUSINESS
CULTURE
GOVERNMENT
SCI-TECH
ENVIRONMENT
SPORTS
LIFE
PEOPLE
TRAVEL
WEEKLY REVIEW
Chinese Women
Film in China
War on Poverty
Learning Chinese
Learn to Cook Chinese Dishes
Exchange Rates
Hotel Service
China Calendar
Telephone and
Postal Codes


Hot Links
China Development Gateway
Chinese Embassies
Online Games Set Time Limits Against Addiction

Online computer gamers in China will be penalized for playing their favorite game for more than three hours at a time, as part of a plan to prevent young people from becoming addicted to fighting dragons and warlords in cyberspace.

The system went into effect yesterday for 11 of the country's most popular online games, including Shanda Networking's "The Legend of Mir II," NetEase's "Westward Journey Online" and The9's "World of Warcraft" as well as other games operated by Kingsoft, Optisp, Sina and Sohu.

Players that spend more than three hours online at a time will lose experience points and weapons in the cyber world.

Once a player has played for more than five consecutive hours, the system cuts the ability level of that player's character to the lowest level allowed by the game, often zero.

Players must take a two hour break before logging into the game again to avoid being penalized.

The new system will soon be adopted in all Chinese online games.

"This timing mechanism can prevent young people from becoming addicted to online games," Kou Xiaowei, deputy director of the Audiovisual and Internet Publication Department, said in Beijing.

Game players and industry officials, however, complained the system infringes upon consumer rights.

"It's absolutely a foolish decision," said Yankee Song, a 23-year-old game player.

Song started to play video games when he was 10, and is now a senior-level player in "World of Warcraft" and spends four to five hours a day playing the game.

"In the game, even a simple mission would take players three to five hours to finish and complex ones may take a whole day. After the system's implemented, players can achieve nothing in the game, and we will have no reason to play it anymore," he said.

Only 16 percent of Chinese online players are under the age of 18 and more than 50 percent of them are between 19 and 25, according to iResearch Inc, an Net consulting firm.

Another senior WOW player David Tian said: "I am sure cheating programs that can make the system think we have logged off will soon be formed."

Tian, 23, has already created various accounts in the same game and he plans to switch among them when his time limit runs out each day.

(Shanghai Daily October 21, 2005)

Chinese Youngsters Favor Online Activities as Pastime: survey
Internet Games May Be Wrongly Blamed
Plans to Limit Online Game Playtime Rebuked
Unhealthy Online Games Targeted
College Established for Internet Game Industry
What Have Online Games Done to Us?
Print This Page
|
Email This Page
About Us SiteMap Feedback
Copyright © China Internet Information Center. All Rights Reserved
E-mail: webmaster@china.org.cn Tel: 86-10-68326688
主站蜘蛛池模板: 西丰县| 赣榆县| 平阴县| 高州市| 郴州市| 仁怀市| 霍州市| 清新县| 银川市| 鹰潭市| 浏阳市| 团风县| 房产| 葫芦岛市| 斗六市| 静乐县| 靖江市| 巴彦淖尔市| 嘉善县| 灵石县| 承德县| 鲁甸县| 巩义市| 哈尔滨市| 邳州市| 渭源县| 开封县| 安顺市| 洛阳市| 福安市| 五常市| 永胜县| 易门县| 荥经县| 象州县| 尉犁县| 临江市| 偃师市| 莆田市| 政和县| 宝应县|