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 An assistant in a Beijing shopping center displays keychains with images from the popular cartoon series 'Pleasant Goat and Big, Big Wolf.'

An assistant in a Beijing shopping center displays keychains with images from the popular cartoon series "Pleasant Goat and Big, Big Wolf." [China Daily]



Last week I attended a forum in Guangzhou about the creative industry, a fancy word for things as old as book publishing, as new as e-books and everything in between.

Guangdong province, of which Guangzhou is the capital, is often bypassed when visitors look for culture. It is connected to Shenzhen and Hong Kong and is known as "the world's factory floor", not "the world's drawing board". Dismayed officials want to change that perception.

"Do you know we have been No. 1 in the culture business for six consecutive years?" says Lai Bin, a provincial publicity officer. At 227 billion yuan (US$33 billion) for 2008, Guangdong's cultural industries accounted for 6.4 percent of its GDP and experienced a growth rate of 13.8 percent. But Lai admits that size does not equal weight. "Our businesses are mostly small, financing difficult and brands few."

One local brand that has made it big is "Pleasant Goat and Big, Big Wolf" (Xiyangyang Yu Huitailang), also translated as "Happy Sheep and Gray Wolf," arguably China's most popular cartoon series currently being aired. But Liu Manyi, general manager of Creative Power Entertaining Inc, the firm behind the hit show, is not laughing to the bank. Instead she is bitter: "Pirate discs were all over the street before our first movie hit the screen. One character endorses children's medicine, another plugs contraceptives, and their images appear on all kinds of products. All this without proper licensing."

The company, which only broke even when the series turned into a runaway hit, is now spending tons of money chasing pirates. It has been guerilla warfare. Bootleggers do not usually register their business. When they are caught, the court generally gives them a slap on the wrist, to the tune of a 10,000-50,000 yuan (US$1464-7322) fine.

"It is such a weak deterrent that in one case we had to retroactively grant a license to the offender," complains Liu.

If Liu's company is suffering, just imagine what the remaining 6,000 firms in the Guangdong creative industry are going through.

In case you don't know, China produces the largest amount of animated programming in the world. But quantity is not quality. Behind every Pleasant Goat there are tens of thousands of flops.

This year China is expected to amass a total of 130,000 minutes of domestically produced animation programs, but it's doubtful whether this is worth one "Kungfu Panda," the animated movie released by DreamWorks.

Rolf Gesen, a Berlin-based film archivist who teaches at Beijing Communication University, attributes the failure to students who are too obsessed with technology and influenced by Japanese anime.

"(The animations) are just like junk food," he laments, "without roots in their own culture or emotional exchange ... the roles tend to be wooden, which makes it difficult for audiences, domestic or international, to identify with."

Stella Chou, managing director of China business development for Harper Collins, is more lenient. She says China's cartoons and animated works are "more suitable for children, while on the international market the target audience is mostly adults."

I don't know when the explosion in animation started in China, but I look around and there are festivals and conferences galore. Can you call it a "boom"? On the surface it appears to be. But like many things in China, it is artificially inflated. Sometime in the past decade, people, including the government, realized that animation is big business. Central government launched drives, local governments dangled incentives and capital flowed like red wine at a party.

The only caveat is, nobody is buying. Most TV stations do not pay for such programs. If the major companies do pay, the fees are so minimal it's not even worth the producers flying to Beijing to make a deal.

This leaves just one way forward. Use television exposure as a promotional tool, like Hasbro did in the late 1980s when it offloaded without charge some "Transformer" series to Chinese TV channels. It recouped its investment by selling toys at astronomical prices. But those who follow this route are ambushed by bandits, who snatch earnings by illegally associating their names with a hit show, or selling pirate products.

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